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Share this story.There's an old joke, and it's still valid for most online games, that the longer it takes you to walk someplace, the quicker you'll die once you get there. A long trek across a large level will most likely end with a shotgun blast to the face a moment later, and the walk begins again. Section 8: Prejudice fights this trend by giving every player the ability to run double-speed across the map by holding down the sprint button for a few seconds, until the view goes to third-person and you bolt across the map.This is a $15 game, and there are enough good ideas and neat twists to justify that cost a few times over. A low price is not enough to justify the existence of a game—time is still the most expensive part of playing for many people—but Prejudice is both inexpensive and fun, with a few neat gimmicks to boot. Section 8: Prejudicepc., xbox. Release Date:now. MSRP:$15.
Section 8: Prejudice at a huge discount. Get your favourite pc game now. Gamethrill - Cheap gaming for everyone. Section 8: Prejudice at a huge discount. Get your favourite pc game now. Gamethrill - Cheap gaming for everyone. GameThrill Navigation. Products search.
= platform reviewed Out of the sky, into the battleInstead of a standard spawning system, Prejudice spits you out of the belly of a dropship, and you guide your soldier into battle. Red sections of the minimap show you where anti-aircraft fire will shoot you out of the sky, and the other team can limit your options by deploying more AA guns around the map. If you're already on the ground and want your squad to be able to spawn in and help you out, you'll want to take the AA guns out. It's an interesting dynamic, and makes the fight for the skies a major part of the battles. And yes, with a little skill you can land directly on an opponent's head for a one-hit kill.Every player gets a jetpack, and the game often feels like one-third Tribes and two-thirds Halo.
All the expected weapons are here, and you can pick your class or make a custom loadout with weapons and gear including different types of grenades, or a tool that repairs your teammates or their hardware. You can bring a knife into battle, but it's going to take up a slot, so not everyone will have one. Battles between players can take awhile, as your weapons first have to deplete their shields, and then their health. By playing online on ranked servers you can gain experience, and as you level up you get access to new weapons and powers. After an hour or two of play you'll have some solid choices when it comes to what you bring into battle with you.
Section 8: PrejudiceThere is a single-player campaign, but it's merely functional. It works as a good way to introduce you to some tactics and weapons, and you can unlock some upgrades by playing it, but it's more of a value-added section of the game than a main event. Much better is the four-player Swarm co-op mode, where you team up with your buddies to defend your base against wave after wave of bad guys. You'll earn money by killing the opposing side, and with that money you can call down defensive turrets and even mechs to pilot into battle. It's a fun mode, and the smattering of tower-defense style strategy mixes things up nicely.The real meat of the game is the Conquest mode, where up to 32 players split into two teams and fight for control of a number of strategically placed bases spread around the maps. You have to hack a terminal to control a base, and then it's up to you to defend that base while your opponents try to take it back.
Just to make things interesting, the game throws secondary missions at both sides, asking you to escort VIPs safely to a base, or to call down and then defend an outpost, or just to collect multiple pieces of wreckage. One epically fun mission has your team trying to kill everyone on the other team at least once. This changes the way you play, because if you're the last person the other team needs to kill to get their points, you're going to be defended by your team and you must play very conservatively.With the dynamic missions, the turrets and vehicles you can buy to defend your bases or attack theirs, and enemies and friends raining from the sky as they spawn into the battle, things get hectic. This isn't a simple game, and there is some strategy in how you play, defend, and (certainly) how you attack. The mechanics are satisfying enough to belong in a much more expensive game.Which is depressing, because any small shortcomings of the game—and among those I include the fact that it's a Games for Windows Live title—can be forgiven due to the low price. There may be only four maps, although they can be broken up into pieces for smaller games, but I've already put a significant amount of time playing and I can't wait to play more.
With many $60 games only lasting six hours or so, a $15 game that offers this many modes, options, and unlockables is a surreal value. It's a good game on the Xbox 360, and it's available now on that platform as well, but it's even better on the PC.It's hard to really capture the feel of a game, and reviews such as this can sometimes read like a list of features, but if you're playing with friends who all have headsets, this is an enjoyable, high-class shooter. We're promised more content in the coming days, so hopefully the game will remain fresh, but even with only the 10 or so hours I've put into the game I've more than justified the cost. If you like killing things online, you need to download this. Verdict: Buy. Also to note, the mode is incoming rather quickly, as evidenced by the kill counter. At a guess, this is likely the reverse of the 'Swarm' mode, probably involves assaulting a fortified position.
Whether it's against AI or other players, I don't know. Hopefully we have the option for both.Edit: I'd also agree that the biggest con for me with this game is GFWL. Had it been a full-priced game, this would have been enough for me to not buy it. But for $11.43, I can stomach it, at least until somebody buys me Brink.Last edited by on Thu May 05, 2011 10:56 am. What's with the hate for GFWL? Anytime I've used it I've always enjoyed the performance and features. I'm genuinely asking here, I've had nothing but good experiences with it.:O1.
Doesn't keep itself up to date2. Doesn't keep the game up to date.3. Checks for updates after launching the game. If an update for GFWL (not the game, but GFWL) exists, it wont let you play the game until you update GFWL.4. Updating (again, only after launching game) will restart the game.
Very Annoying.The fact that you download it on steam, but it doesn't use steam also annoys some people. It maintains its own friends list, which isn't a knock against it per se (since steam does the same), but launching a game through steam that can't use your steam friends is obnoxious.Steam adds value by keeping your games up to day silently, and by having a good chat/voice system for its community. GFWL only subtracts value by getting in your way. What's with the hate for GFWL? Anytime I've used it I've always enjoyed the performance and features. I'm genuinely asking here, I've had nothing but good experiences with it.:OI think some of it is that the service is not what it said it would be: xbox live for PC.Also another layer of login/drm on top of what may already be there (steam, ea online, etc)So that.The only game i've played on PC with support was Arkham Asylum, and it didn't bother me because I already have a gamertag and rather liked getting the achievements.
What's with the hate for GFWL? Anytime I've used it I've always enjoyed the performance and features. I'm genuinely asking here, I've had nothing but good experiences with it.:O1.
Doesn't keep itself up to date2. Doesn't keep the game up to date.3. Checks for updates after launching the game. If an update for GFWL (not the game, but GFWL) exists, it wont let you play the game until you update GFWL.4. Updating (again, only after launching game) will restart the game. Very Annoying.The fact that you download it on steam, but it doesn't use steam also annoys some people.
It maintains its own friends list, which isn't a knock against it per se (since steam does the same), but launching a game through steam that can't use your steam friends is obnoxious.Steam adds value by keeping your games up to day silently, and by having a good chat/voice system for its community. GFWL only subtracts value by getting in your way.Plus the UI is just awful in terms of functionality. Full console paradigm; compare what you have to do to send messages and hold a conversation in GFWL with Steam. GFWL (and Xbox Live and PSN) messaging is pretty much an internal email system instead of a proper multi window tabbed IM client. Even inviting to a game takes too many steps instead of a right click and a left click. Steam is value-added functionality in return for its DRM. GFWL is value removed in addition to DRM.
Do you have to have a full 4 for coop mode? My brother and I like coop games and can play together but I don't have another 2 people. If he and I can play with 2 bots then I'm buying both of us a copy today.Negative. You can have bots fill out your team. Though in reality it's always better to have people than bots, but it still works.You can also create offline games of both Conquest and Swarm modes and play against all bots if you need the practice.Also, you could check the thread in GESC and add some of the gamertags we've listed there.
I'm sure some of us would fill those empty slots. I think some of it is that the service is not what it said it would be: xbox live for PC.Also another layer of login/drm on top of what may already be there (steam, ea online, etc).Untapped potential and conceptually destructive. Okay, I understand now.Fair enough reasoning, but I find myself not really caring since it works for me.
Had some issues with the updating mechanism at first (year or two ago), but an update came out (that I installed through Windows Update, of all things) that fixed whatever issues I was having. So yeah.And why would anyone try to run a real game in VMware? First of all, great review!Secondly, would it be possible when posting reviews for PC games to also post the minimum and recommended specs?This is a significant indicator of whether many PC gamers choose to buy a game, for various reasons, and seems like a good piece of info to include in Ars' already terrific reviews.So Ben should have to google that for every PC game review? Its not like they send him a retail box for these reviews.Also, games are not pushing many (any?) graphical envelopes these days. If you played a game on your rig in the last year that was currentish, you're more than likely okay. Especially at lower settings. Also, how does this compare to the 'original' Section 8?
From what I remember, it was lackluster all around in an overpriced $60 package.-Jetpacks with so little fuel that you were limited to just using them to getting on roofs-Bad weapon variety, and weapons that all felt and sounded weak-Obvious Unreal 3 engine utilization that made it feel like a total conversion mod (even more so than all other U3 games)-A miniscule amount of maps plus overpriced DLC map pack released almost immediately-class customization that didn't go far enough in differentiationThe only thing it had going for it was the spawn mechanic of dropping down. How is this any different beyond the devs dropping it down to a (deserved) $15 price point, while still claiming it's a $60 value? I played the first game on PS3 briefly, got it for around $15 I think when my son's Xbox was in for repair, it looked very fun in the previews, but like the poster above said the jump packs were weak, the weapons unsatisfying.
However, the drop down mechanic was in it, I believe, as was the running until you made 3rd person.In the brief time I played, the 3rd person seemed more like a gimmick, since the drop zones were so far from the battle, you needed it just to get back. Maybe my team was doing poorly, though, I didn't spend much time with it, my son said it sucked, so I tried it out for a bit to see how badly I wasted my moneyAs far as the new version, GFWL is a major downer for me, for all of the reasons listed above. The main drag in my opinion, is that I need to create an account just to play the friggin thing (speaking of RE5 and Batman). I Mean.I bought the game on Steam, that should be enough. Oh well, maybe more folks will do like Relic and drop GFWL for Steam. They'll sell more, people will be happier and GFWL can do DIAF. Right after it logs in.
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Updates Again. Updates Again. (That's exactly how my RE5 went.
I got the game very late on PC.but still, it was a downloadable game, they could update the master file). I played the first game on PS3 briefly, got it for around $15 I think when my son's Xbox was in for repair, it looked very fun in the previews, but like the poster above said the jump packs were weak, the weapons unsatisfying. However, the drop down mechanic was in it, I believe, as was the running until you made 3rd person.In the brief time I played, the 3rd person seemed more like a gimmick, since the drop zones were so far from the battle, you needed it just to get back. Maybe my team was doing poorly, though, I didn't spend much time with it, my son said it sucked, so I tried it out for a bit to see how badly I wasted my money:)As far as the new version, GFWL is a major downer for me, for all of the reasons listed above. The main drag in my opinion, is that I need to create an account just to play the friggin thing (speaking of RE5 and Batman). I Mean.I bought the game on Steam, that should be enough.
Oh well, maybe more folks will do like Relic and drop GFWL for Steam. They'll sell more, people will be happier and GFWL can do DIAF. Right after it logs in. Updates Again. Updates Again. (That's exactly how my RE5 went.
I got the game very late on PC.but still, it was a downloadable game, they could update the master file)so basically you think steam should be the only choice and this is the reason you dont like GFWL? No, I think it should offer a better user experience. Steam auto-updates my client as well as games. I can go buy almost any other game using the service right now and play immediately after downloading. I shouldn't have to update a client within a client.
It's a horrible user experience. Perhaps it's better if you get the games from the GFWL site, but if you're going to use a client on top of a client, at least make it invisible.oh right, so your issues is only steam+GFWL? Most my games are retail because of the dumb pricing on steam.
Section 8 Prejudice TrophiesTrophy listGeneral E.
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